Dev Blog
Behind the scenes
Game updates, deep dives, and stories from the campfire.

A Cryptid to a Card
How a cryptid becomes a card in Portentum: from researching the legend, to designing its mechanics, to building it, to tuning it after playtests.

Thanks for Playing Portentum at PAX West
Four days, two awards, a thousand Jimothy cards, and the first time anyone outside the studio played Portentum.

Meet Portentum
The unannounced game we've been teasing is a cryptid deck-building auto battler, and it's coming to Steam. Here's what it is and why we're making it.

Our Journey So Far with UEFN
Unity fatigue, a wild Unreal Fest conversation, 14 Fortnite maps, one crashed Fortnite, and what we actually learned building on UEFN.

The Year We Chased Publishers
28 publishers, dozens of meetings, a few term sheets, and zero signings. Here's what a year of pitching actually looked like.

Where We Are, and How We Got Here
A look at where Snowfall Games stands today, and the winding road that brought us here.